Gendered design and how it shapes our perspective on video games
Talking about gender and video games shouldn't just be about character identification, but a way to unpack the entire identity…
Different Worlds: The Art of Video Game Convention Booth Design
When you're showcasing your games on a noisy convention floor, how can you immerse players in your world? Two set…
The Best New Video Game Characters from Australia and New Zealand
From the fuzzy foxes, vegetables with butts, and the most deplorable of crabs, there's no end to the delightful creations…
Embracing Unreality in Stray Gods
During an evening with the directors of Stray Gods, we learned how Summerfall Studios conceptually approached the mythos of the…
Freeplay’s mission to build a sustainable games festival – Interview
Freeplay co-directors Louie Roots and Mads Mackenzie tell us about their plans for the future of the beloved organisation.
Meet the cohort of the Wordplay 2023 Games Writing Mentorship Program
The 2023 program sees a fresh new cohort join returning alumni to provide a range of perspectives on the Victorian…
Apply for the WordPlay 2023 Games Writing Mentorship Program
GamesHub and Melbourne International Games Week are pleased to announce the return of the WordPlay Games Writing Mentorship Program
Unpacking's developers discuss homes as reflective and human places
Tim and Wren from Witch Beam talk about their game Unpacking, and discuss how we relate to homes as reflective…
The Philosophy of Achievement Design in Australian Games
Much has been said about the completionist drive of video game achievement hunters, but how do developers approach their implementation?
Freeplay: Parallels and making games on your own terms
Freeplay: Parallels at Melbourne International Games Week 2022 was a much-needed reiteration that making games for yourself can be fulfilling.