Australia

Tasmania Game Makers vie for national recognition
After Tasmanian game developers stayed silent on IGEA's national industry survey, an advocacy group is hoping to fill the gaps.

Screen Tasmania supports a new videogame in latest funding round
Five projects have gained a share of $60,000 funding through Screen Tasmania as part of the state’s Cultural and Creative…

Ask the Mentor: I've forgotten how to network in real life
Online conferences were great for shy people, but now in-person events are back. Brush up on your social skills and…

The 'gay button' in gaming: why LGBTQ+ representation in videogames shouldn't be hidden
Representation in gaming is getting better, games are no longer relying on stereotypical representations and LGBTQ+ characters are gaining a…

PAX Aus returns to Melbourne after a year online
PAX Aus have announced the festival will be held in person this year and gamers are rejoicing.

Mighty Kingdom Turns Ten: An interview with CEO Philip Mayes
The games studio founder shares a decade of insight into scaling up, staying sustainable, and why you should ask if…

Unreal Engine, short films, and virtual post-production
Writer/Director Josh Tanner sat down with the CEO of Dreamscreen Australia and the head of Epic Games’ LA Lab on…

Film Victoria invests over half a million in local videogames
Film Victoria have announced $550k in funding across ten Victorian games through their Assigned Production Investment - Games program.

The lifetime climate cost of your next-gen console
Videogame consoles aren't covered under energy efficiency regulations in Australia and NZ, but that doesn't mean there isn't a price.

Ask the Mentor: Going back to the office feels too hard!
Qualms about returning to the office are a nice problem to have for some of us. But change is hard,…