Features
How 'Dap' developers went from zero to PAX in two years
In two and a half years, Iris and Paul Anstey went from never having made a game, to having their…
PAX Online: How Film Victoria funds games
For PAX online 2020, two reps from Film Vic sat down with devs from Untitled Goose Game, Frog Detective and…
Best Friend Forever and the emotional cost of release day
In this excerpt from her longer article, studio and creative director Lucy Morris details the emotional cost of launching Starcolt's…
'Neon Cyborg Cat Club' generates unique soundtracks for the apocalypse
Created with the support of the City of Melbourne’s COVID-19 Arts Grants, ‘Neon Cyborg Cat Club’ is not a game…
Social games to play while you wait for multiplayer 'Untitled Goose Game'
Here are some fun and silly Australian multiplayer games to tide you over until Untitled Goose Game's multiplayer update on…
Itch.io: An Itch for democratic distribution
Itch.io is a digital marketplace that is designed with ease of access and community in mind. Let's look at why…
Where do all Australia's senior game developers go?
Despite Australia's vibrant creative games culture, studios are struggling to hire expert talent.
Indie games that let you experience Melbourne despite lockdown
These beautiful, relatable games create experiences that feel like home, in a time when we can't experience the city that…
What can Freeplay, the world's oldest games festival, teach the arts about survival?
Freeplay independent games festival has survived for over sixteen years. The past and present directors share the lessons they have…
How has COVID affected the Australian games industry?
Let's unpack IGEA's stats on the local impact of COVID-19, and what the future looks like for the Australian games…