Australia's video game tax offset is not a silver bullet
Foreign companies provide massive job boosts and up-skilling, but they have no interest in telling local stories, and they almost…
Making Magic: Behind the VFX that empowers the players of Hearthstone
VFX artists aren't just vital to the film and TV industry, but the video games too. Learn how artists at…
Making Mortal Kombat - The South Australian Blockbuster
Director Simon McQuoid recounts how he found himself directing a video game adaptation he didn't want, and how the film…
How does the Digital Games Tax Offset fit into Australia's screen incentives?
Is a $500k minimum spend punishingly high? Is a 30% offset enough? What's different for film and TV? Game developers,…
Hades’ Greg Kasavin breaks down Supergiant’s unique approach to narrative
‘It's nice having someone just notice and care that there was a small change about you, like a haircut or…
Mortal Kombat - Leaving behind the Anglo American-looking Blockbuster
The latest Warner Bros. action film does a lot more for Hollywood than you think it might.
Media Molecule's Siobhan Reddy: 'Culture is like a garden. It needs to be cultivated.'
Reddy’s name might have less household recognition than previous BAFTA Fellowship recipients, but her impact on the industry with Media…
The 'gay button' in gaming: why LGBTQ+ representation in videogames shouldn't be hidden
Representation in gaming is getting better, games are no longer relying on stereotypical representations and LGBTQ+ characters are gaining a…
Mighty Kingdom Turns Ten: An interview with CEO Philip Mayes
The games studio founder shares a decade of insight into scaling up, staying sustainable, and why you should ask if…
Unreal Engine, short films, and virtual post-production
Writer/Director Josh Tanner sat down with the CEO of Dreamscreen Australia and the head of Epic Games’ LA Lab on…