Mighty Kingdom Turns Ten: An interview with CEO Philip Mayes
The games studio founder shares a decade of insight into scaling up, staying sustainable, and why you should ask if…
Unreal Engine, short films, and virtual post-production
Writer/Director Josh Tanner sat down with the CEO of Dreamscreen Australia and the head of Epic Games’ LA Lab on…
The lifetime climate cost of your next-gen console
Videogame consoles aren't covered under energy efficiency regulations in Australia and NZ, but that doesn't mean there isn't a price.
ACMI: Rebooting the museum of the moving image
After closing for a major make-over (and pandemic postponement) the Australian Centre for the Moving Image is re-opening with a…
Making video games for a dying planet
What can video games contribute to the climate conversation?
Code-free game making tools to get you started
Don't let a lack of programming know-how hold you back from developing videogames.
What 2020 taught us about games (and life)
Screenhub catches up with some of the leading lights of the local games industry, to hear about the lessons they…
The surprising ways games challenge how people think about themselves and the world
Increasingly, console games help us question the ways we see, think or feel about the world, the game, even ourselves.
Best video games from Australia and Aotearoa in 2020
In a year defined by isolation, protest, pandemic, and uncertainty, these games galvanised us, fostered solidarity, and provided comfort.
Bringing Games Tech On Country with Luggarrah
As videogame technology becomes even more relevant to a wider range of industries, how do we ensure rural communities aren't…