The making of Mini Motorways and the futility of urban development
When Dinosaur Polo Club set out to make Mini Motorways, a follow-up to Mini Metro, they wanted to convey a…
Simon Boxer's personal Ring of Pain: The long road to games success
Ring of Pain is one of Australia's big video game successes. But for its creative director Simon Boxer, the road…
Humankind designer discusses the burden of Civilization and respecting feedback
William Dyce left Australia as a teen to pursue game development. Now he's tackling the challenges of designing Humankind, the…
The Joy Of Creating A Pandemic Art Island in Minecraft
People play Minecraft for all sorts of reasons. Hannah Jenkins uses it to recreate large scale, real-world artworks.
The Australian games industry is full of positivity about its future
As the Australian games industry gathers for MIGW 2021, a communal sense of pride, achievement, and good vibes can be…
Melbourne Queer Games Festival, the Glitch, and the Mortifying Ordeal of Being Perceived
Glitches are typically seen as mistakes in game development. But in the hands of queer game developers, the glitch becomes…
Scoring a role: how do you compose music for games?
Videogames offer many opportunities for audio experts, but how do you crack into this evolving industry? We talked to Ring…
The Most Anticipated Australian Games of 2021
Let's take a look at the most exciting games releasing this year, from Hollow Knight: Silksong to Dead Static Drive
XR:WA celebration tempts Perth to surrender to new worlds
Perth's XR:WA breaks down the barriers between linear, interactive and games storytelling over one weekend of play.
Gaming addiction isn’t about time; it’s about attitude
China's news laws only let under 18s play videogames for 3 hours a week. That won't curb gaming addiction, writes…