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Gaming addiction isn’t about time; it’s about attitude

China's news laws only let under 18s play videogames for 3 hours a week. That won't curb gaming addiction, writes…

Activision Blizzard executives gather in front of a portrait of Bill Cosby in the infamous 'Cosby suite'
Features

The Activision Blizzard lawsuit, explained

The Activision Blizzard gender discrimination lawsuit is a landmark case. Here's why.

Dan Ferguson's Completely Stretchy and Uncomfortably Sticky
Features

6 questions with ACMI prize-winning game developer Dan Ferguson

We talk to Melbourne game developer Daniel Ferguson about his cartoonish, kinetic games, winning the ACMI + RMIT prize, and…

Cute animated creature from Never Alone with huge eyes. Created in Unreal Engine.
Features

Racing against time to build worlds and create films with Unreal Engine

A filmmaker leaps into Unreal Engine with a games lecturer, and discovers a new world of production that leads him…

Cult of the Lamb from Massive Monster and Devolver Digital review
Features

Cult of the Lamb: a look behind the scenes with Melbourne's Massive Monster

Melbourne studio Massive Monster shares the ethos behind Cult of the Lamb, a folk-horror base-building dungeon-crawler.

A Bugsnax screenshot featuring a grumpus holding a bugsnax.
Features

You should play... Bugsnax, by Young Horses

Monster Hunter x Frog Detective x body horror? It's Bugsnax! Don't think about it too hard!

Jane Friedhoff’s Lost Wage Rampage is a playful, political look at girlhood.
Features

What can games tell us about girlhood?

From Life is Strange to The Walking Dead to Lost Wage Rampage, videogames can depict girlhood in groundbreaking, complex ways.

Rusaila Bazlamit's Re: Visit Palestine, via Lab Tajbiri
Features

Palestine and guerrilla memorials in the digital age

Lujayn Hourani considers the effectiveness of the game-like temporal memorial, Re: Visit Palestine, in tandem with their own personal memories.

Screenshot from Phantom Abyss by Team WIBY, published by Devolver Digital
Features

Phantom Abyss is online multiplayer without the scheduling nightmare

Team WIBY's Ben Marrinan explains how they developed Phantom Abyss for a generation who treats games as a digital living…

The Elder Scrolls Online Summerset
Features

What does it take to be the Art Director on a huge MMORPG?

From artist to director on The Elder Scrolls Online, CJ Grebb tells us about his 20+ years in the world…

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