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gamifying grief
Features

Gamifying grief: learning how to say goodbye through video games

A new batch of game developers are turning loss into a playable experience in a way in order to explore…

animal crossing new horizons retrospective
Features

Animal Crossing: New Horizons — a retrospective at the end of the road

After nearly two years, Animal Crossing: New Horizons has received its final major update. It's been a long road for…

ty the tasmanian tiger krome studios
Features

Ty the Tasmanian Tiger: Looking back with Krome Studios

Krome Studios reflects on recovering from the financial crisis, the state of the local industry, and the game that put…

the elder scrolls online mmorpg
Features

The Elder Scrolls Online asks nothing of you, and that's perfect

The Elder Scrolls Online is the perfect MMORPG for busy adults looking for a break.

Monomyth and the hero's journey in video games
Features

The Hero's Journey and Monomyth: Does it work for all games?

The classic idea of the Hero's Journey can be mapped easily to film and literature, but what about interactive games?…

unpacking witch beam
Features

The making of Unpacking: From bullet-hell to domestic heaven

Tim Dawson and Wren Brier from Queensland's Witch Beam recount the birth of the studio, and the heartening journey to…

call of duty mobile cod mobile interview
Features

Call of Duty Mobile boss speaks about the rise of mobile gaming in the West

With the ever-changing mobile game space, a successful Call of Duty mobile game was never a sure thing. Boss Matt…

my friend pedro ripe for revenge
Features

My Friend Pedro dev on how burnout pushed him to mobile game development

A pandemic and post-game burnout led My Friend Pedro developer Victor Agren to explore unknown waters of mobile games and…

relic entertainment studio layoffs
Features

Age of Empires IV wants to teach valuable lessons about history

Age of Empires IV packs in a lot of history between battles.

tabletop rpgs like dungeons and dragons are going mainstream
Features

How COVID helped tabletop RPGs go mainstream

Tabletop role-playing games of all kinds, from Dungeons and Dragons to smaller, socially-focussed games, have reached vast new audiences in…

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