Gamifying grief: learning how to say goodbye through video games
A new batch of game developers are turning loss into a playable experience in a way in order to explore…
Animal Crossing: New Horizons — a retrospective at the end of the road
After nearly two years, Animal Crossing: New Horizons has received its final major update. It's been a long road for…
Ty the Tasmanian Tiger: Looking back with Krome Studios
Krome Studios reflects on recovering from the financial crisis, the state of the local industry, and the game that put…
The Elder Scrolls Online asks nothing of you, and that's perfect
The Elder Scrolls Online is the perfect MMORPG for busy adults looking for a break.
The Hero's Journey and Monomyth: Does it work for all games?
The classic idea of the Hero's Journey can be mapped easily to film and literature, but what about interactive games?…
The making of Unpacking: From bullet-hell to domestic heaven
Tim Dawson and Wren Brier from Queensland's Witch Beam recount the birth of the studio, and the heartening journey to…
Call of Duty Mobile boss speaks about the rise of mobile gaming in the West
With the ever-changing mobile game space, a successful Call of Duty mobile game was never a sure thing. Boss Matt…
My Friend Pedro dev on how burnout pushed him to mobile game development
A pandemic and post-game burnout led My Friend Pedro developer Victor Agren to explore unknown waters of mobile games and…
Age of Empires IV wants to teach valuable lessons about history
Age of Empires IV packs in a lot of history between battles.
How COVID helped tabletop RPGs go mainstream
Tabletop role-playing games of all kinds, from Dungeons and Dragons to smaller, socially-focussed games, have reached vast new audiences in…