The Burden of Building Someone Else's Fantasy World
'Blackwood' is the latest in a long line of content expansions for The Elder Scrolls Online, an MMORPG that's keeping…
Resident Evil Village Review: Straight-faced self-parody
Drawing upon its most successful designs over the last twenty years, Village is a masterfully executed, but stagnant work.
Itch.io games aren’t ‘unspeakable’; they’re groundbreaking
Chantelle McColl reflects on the role that itch.io plays in supporting experimental game development, and why that benefits the whole…
Review: Essays on Empathy reminded me of the importance of creative community
This stunning collection of scrappy narrative microgames showcase Deconstructeam’s forensic interest in human intimacy. More importantly, they show the way…
Strangeland Review: A dark, cosmic world let down by its structure
Wormwood Studio’s ‘Strangeland’ is a mind-bending ride through a visually unique and well-crafted world that is dulled by repetitive puzzles…
Review: Biomutant Lacks An Identity To Call Its Own
Biomutant's clashing design philosophies continually reduce the player experience to one of overwhelming apathy.
With Far Cry 6, Ubisoft admits to politics in its videogames. Why is that notable?
Ubisoft has had a history of saying that its politically-informed game worlds are not political. What's changed?
Indie game developers rally behind Palestine with a fundraising bundle
Submissions are open for the Indie Bundle for Palestinian Aid on itch.io. This fundraising effort is the indie games community’s…
'Grand Theft Auto Online' and 'NBA 2K' lead Take-Two Interactive to record revenue
Take-Two Interactive, responsible for 2K Games and Rockstar Games, has joined its industry peers in recording record revenue in 2020-21.
You should play... Hollow Knight
Games & digital content lead Jini Maxwell waxes lyrical about the Studio Ghibli-inspired blockbuster Hollow Knight, made by tiny Adelaide-based…