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Differing fortunes for major Japanese game publishers Square Enix and Sega

Two of Japan’s most prominent videogame companies had drastically different fiscal years, with Square Enix breaking records and Sega Sammy…

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Assassin's Creed publisher Ubisoft sees record sales during pandemic year

Ubisoft, the videogame publisher known for Assassin’s Creed and Tom Clancy’s Rainbow Six, has recorded its highest-ever sales in the…

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‘Apex Legends’ performs strongly for Electronic Arts despite weaker financials

EA's numbers are slightly down from last year, but its lauded free-to-play shooter Apex Legends has broken records.

Features

How does the Digital Games Tax Offset fit into Australia's screen incentives?

Is a $500k minimum spend punishingly high? Is a 30% offset enough? What's different for film and TV? Game developers,…

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VICSCREEN to boost Victoria's screen industry with new $191 million strategy

Victoria’s screen industry, encompassing film, television and videogames, today received a large investment commitment as part of a four-year strategy…

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30% Federal tax offset for Australian videogame development announced

Australia's first-ever nationwide tax offset for game development will be included in the next Budget, supercharging the local videogame industry.

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Activision Blizzard hits record revenue off the back of Call of Duty

Activision Blizzard is the latest videogame publisher to mark record revenue, with Melbourne Call of Duty studio Sledgehammer Games also…

Opinions & Analysis

Sometimes video games are bad, and we should say it

Despite the report's limitations, Four Corners' recent inquiry into predatory monetisation in games is insightful. The videogame industry is going…

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Epic Games paid millions to give away ‘free games’ according to court documents

The court hearing between Epic Games and Apple have shown Epic has invested millions into 'free games' to try and…

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Game developers want fairer revenue share, survey reveals

Working during a pandemic, revenue share with platform holders, unionisation, and platform preference: these were the hot topics covered in…

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