Game Development
Your games career as a… technical audio designer
What does technical audio designer actually do? We shine a weekly spotlight on the highlights, skills and specificities of different…
Halo co-creator opens new studio with Electronic Arts
Marcus Lehto, known for being one of the co-creators of the Halo series, will lead a new Seattle-based studio for…
Behind the high-risk development of The Forgotten City
The Forgotten City creator Nick Pearce put it all on the line to make the critically acclaimed game.
The making of Mini Motorways and the futility of urban development
When Dinosaur Polo Club set out to make Mini Motorways, a follow-up to Mini Metro, they wanted to convey a…
Simon Boxer's personal Ring of Pain: The long road to games success
Ring of Pain is one of Australia's big video game successes. But for its creative director Simon Boxer, the road…
Details emerge surrounding 'abusive' culture at Paradox Interactive
Additional allegations add to an already tumultuous period for Paradox Interactive, known for games like Stellaris and the Crusader Kings…
Your games career as a: Narrative Designer
Brooke Maggs from Remedy Games speaks about the difference between writing and being a narrative designer, and moving from independent…
Humankind designer discusses the burden of Civilization and respecting feedback
William Dyce left Australia as a teen to pursue game development. Now he's tackling the challenges of designing Humankind, the…
Gearbox Software boss Randy Pitchford exits to lead TV and Film studio
Outspoken Gearbox Software co-founder Randy Pitchford has stepped away from games to focus on film and TV projects.
Federal Minister Michelle Rowland voices support for the Australian Games Industry
During MIGW 2021, Shadow Minister for Communications Michelle Rowland sought to voice their support for the Australian game development community.