Game Development
Wylde Flowers gets Steam and Switch release date
The Apple Design Award-winning game Wylde Flowers is coming to PC and Nintendo Switch on September 20.
Screen Australia announces $4 million support for 31 games
The Games: Expansion Pack fund has been extended by AU $1 million due to the quality of applicants.
Unity CEO apologises for calling devs 'f***ing idiots' over monetisation
CEO John Riccitiello has backtracked on harsh comments made during a recent interview.
Nintendo acquires visual production firm, renames it 'Nintendo Pictures'
Nintendo has acquired a Tokyo-based CG firm. It's unknown whether it will play a role in the company's film or…
Developer surprises festival attendees with anti-NFT talk
Mark Venturelli's talk was supposed to be on the future of game design, and instead became an anti-NFT rally.
The Quarry developer Supermassive Games acquired by media giant
The Denmark-based Nordisk has officially acquired a 100% stake in Supermassive Games.
Everything new we've learned about Crisis Core: Final Fantasy VII Reunion
Crisis Core: Final Fantasy VII Reunion is set to launch in late 2022.
How Skull and Bones stayed the course through development hell
The development of Skull and Bones has been through almost a decade of ups and downs. We asked the game…
On Hideo Kojima’s memes and ‘The Creative Gene’
Umurangi Generation creator Naphtali Faulker ponders Hideo Kojima’s creative process, and how game designers can better approach homage.
Reconnect with the planet: Miska and environmental activism in games
A growing movement of climate-focused local games are leading the forefront of environmental activism in a digital age.