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Opinions & Analysis

The importance of face-to-face games industry events

Ahead of GDC 2023, IGEA CEO Ron Curry reflects on the success of taking Australian developers to Gamescom 2022.

Global Game Jam Games 2023
Features

Small and special: The best game jam games to play right now

Short, creative, and free to play, the things that come out of Game Jams can be superb. Here are some…

gex game jam
News

Celebrate Gex Week with this Gex-themed itch.io game jam

The unofficial Gex Week is kicking off with a special game jam for fans of the wise-cracking lizard.

girl geek academy government funding women stem
News

Girl Geek Academy calls for better funding for women in STEM

Girl Geek Academy is calling on the Australian government to do more for women and girls in STEM fields.

Mr. Saitou by Laura Shigihara
Features

Mr. Saitou and exploring the meaning of life in video games

Mr Saitou is a bittersweet game about finding meaning in life. Creator Laura Shigihara discusses her approach to complex emotional…

2k games take-two financial results
News

Take-Two plans lay-offs to reduce costs and 'drive efficiency'

Take-Two is planning change after disappointing financial results in late 2022.

bilkins folly games expansion fund
News

Screen Australia introduces new Aussie game fund recipients

Screen Australia will support 11 emerging Australian-made games with its latest round of funding.

Assassin's Creed Valhalla: Dawn of Ragnarok composer Stephanie Economou
Features

Black metal and cigar boxes: Composer Stephanie Economou on scoring Dawn of Ragnarok

The composer behind Assassin's Creed Valhalla: Dawn of Ragnarok breaks down the influences she drew upon for the score, from…

Meta Quest Pro VR metaverse
News

Meta lost $14 billion on VR and metaverse projects in 2022

Meta has once again reported a significant operating loss in its VR division, which also includes the company's metaverse work.

Hi-Fi Rush John Johannes Interview
Features

Hi-Fi Rush director talks Xenogears references, Okami influences

Hi-Fi Rush director John Johannes talks about the stressful surprise release, and shares his favourite stories from the game's development.

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