Game Development

Diablo 4 revives classical art for a new generation
It's not often you see a blockbuster game try to foster classical art appreciation. But that's seemingly what the Diablo…

IO Interactive opens UK studio for 007 Bond game and other projects
IO Interactive has opened a major studio in the UK, to aid production of its upcoming James Bond game, and…

Musicians and composers are highly encouraged to participate in The Australian Music and Games Benchmark 2023 Survey
The Australia Council for the Arts is looking to gain a deeper and wider understanding of the landscape of Australian…

League of Geeks talks Jumplight Odyssey, Solium Infernum, and learning as a studio
Director Trent Kusters talks about how the team has grown and changed since Armello.

The Australian Digital Games Tax Offset passes the senate
The DGTO has passed parliament, with tax incentives now implemented for video game companies.

PlaySide Publishing knows what it wants
PlaySide Publishing has announced its first title. We ask its head, Harley Homewood, about the strategy moving forward

Rockstar Games co-founder launches new studio, Absurd Ventures
Dan Houser left Rockstar Games in 2020, after more than two decades working as a writer and producer.

Star Wars: The Old Republic reportedly set to leave BioWare
Star Wars: The Old Republic is reportedly set to change developers as BioWare refocuses on Mass Effect and Dragon Age.

Best practices for hiring First Nations talent in games, according to Awesome Black
The social enterprise organisation lays out some sustainable hiring practices in regard to recruiting First Nations employees and partners.

Why I'm studying... Game Design and Production at UniSA
Third-year student Emily Brown talks about her passion for 3D modelling, her pathway to study and advice for other students.