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Game Development

elder scrolls online interview rich lambert
Features

The Elder Scrolls Online continues to defy the odds – Interview

Ahead of the game's tenth anniversary, we sat down with creative director Rich Lambert to look towards the future.

the wolf among us 2
News

Telltale Games reportedly laid off a number of staff in September

A new report has alleged Telltale initiated quiet but significant layoffs in September 2023.

hyenas game sega creative assembly
News

Sega's cancelled Hyenas was reportedly its "biggest budget game ever"

A new report has alleged Hyenas may have been the biggest budget Sega title ever.

naughty dog layoffs multiplayer game
News

Naughty Dog is reportedly laying off contracted developers

A new report has also alleged that the upcoming multiplayer spin-off for The Last of Us has been put "on…

team17 change layoffs
News

Team17 staff face layoffs, as company restructure begins

Team17 has begun a "period of consultation", with layoffs expected to follow.

screen australia games funding
News

Screen Australia announces new games funding initiatives

Three new funding programs will allow game developers to expand their ambitions, and push burgeoning projects forward.

capes screen queensland boost games funding
News

Screen Queensland announces $5 million boost for games industry

Queensland is looking to become a national leader in Australian game development.

smart program return 2024
News

NSW Government restores cut screen and games development funding

Budget cuts to several NSW screen funding programs have been reversed, following lobbying from workers and guilds.

Image: SAG-AFTRA video games logo
News

SAG-AFTRA will strike against video game industry if new deal is not made

The union representing American screen actors has agreed to strike against the video game industry should a suitable agreement for…

Sam Barlow, director of Immortality
Features

Immortality's Sam Barlow discusses his new game, and the modern creative machine

The Immortality director talks about returning to 3D, character-driven games and his unconventional game development process.

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