Meghann O'Neill
Meghann O'Neill's Latest Articles
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The cosy games at the SAGE: South Australian Game Exhibition were suitably chill, on a hot day
Here are three game previews from SAGE, featuring the work of South Australia’s close-knit game community.
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Delving into music theory through Elder Scrolls Online
At PAX Australia 2024, popular creator Lara6683 unpacked a theory of lydian modes, and nocturnes, alongside live performance of music…
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PAX Indies: Demos from PAX Aus 2024 you can play right now
PAX Australia’s indie showcase had something for everyone. Here are eight soon-to-release PAX indies that you can sample now.
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In Clanfolk, the old and the new grow wild together
Clanfolk developer Andrew Hume discusses how to make beautiful, boundless grass.
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SUMMERHOUSE Review – Less is more in this wistful, holiday destination building toy
SUMMERHOUSE is a thoughtful experience that raises questions about beauty, limitations and a yearning for novelty.
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Sons of Valhalla review - Management and melee, a compelling combination
Sons of Valhalla requires you to excel in action combat and command a great army.
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The secret story behind Planet of Lana’s robots is told through music
Composer Takeshi Furukawa explains how to make the most of a tiny musical theme.
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Against the Storm and its compelling, continuous rain
Mikołaj Kurpios explains how he created the immersive music and sound for Against the Storm.
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Freeplay’s Micro-Games prove bigger is not always better
Read micro-reviews of all six of Freeplay’s Micro-Game award nominees here.
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On Point Click Killer, and Game Making as Cultural Connection
Why do some developers spend so much energy making free jam games? We ask Point Click Killer developer Dace Kelly.