Video game violence is not the problem – the real world that inspires it is
Intensely violent games = mayhem in the real world. Debunking an argument that will not go away.
Wayward Strand - How to build an airship
Digital environment designer Su-Yiin Lai talks about the speculative architecture, videogames, and working between disciplines.
Collecting the history of video games
We talks to Jon-Paul Dyson of The Strong National Museum of Play about archiving video games.
Review: Game Masters, National Film and Sound Archive (ACT)
ACMI’s popular interactive exhibition comes to Canberra, showcasing the diversity and creativity of games.
What one horrible goose can teach us about investing in games
Untitled Goose Game is a runaway hit – but it could never have gotten off the ground without proper funding,…
Are video games the new therapy?
While video games are often associated with frivolous entertainment, hospitals around the world have begun using them to help improve…
Good Clean Fun: Going Sober at Games Week
In an industry with a heavy drinking culture, what does a great alcohol-free event look like?
Bringing accessibility into play in the videogame industry
From careers to controllers, how are game developers ensuring that their work, and their industry, are anyone's game?
Co-op mode: Aussie game devs fight for labour rights
The games unionisation movement is kicking off worldwide. So what's holding Australian game devs back?