The Australia Council for the Arts wants to fund videogames
The Australia Council's 2021-4 digital culture strategy makes funding videogames a priority, including non-commercial art games.
The Indie Houses brings international collaboration to games publishing
The new publishing collective The Indie Houses brings together seven international games publishers with an 'indies for indies' approach. They…
Review: Game Builder Garage helps you fail at game development, and that's great
Nintendo's latest game creation tool is defined both by the Switch's limitations and the impressive breadth of creative expression it…
Review: No Longer Home offers a gentle, personal story about adulthood
No Longer Home deals with a familiar form of melancholy with a delicate touch, but sometimes, it borders on insubstantial.
Phantom Abyss is online multiplayer without the scheduling nightmare
Team WIBY's Ben Marrinan explains how they developed Phantom Abyss for a generation who treats games as a digital living…
The Great Ace Attorney Chronicles Review: Thrilling legal drama
The Great Ace Attorney Chronicles is the most narratively and thematically consistent entry to date for the legal drama series.
Australian game devs accepted into prestigious IGDA Foundation program
The latest cohort in the International Game Developers’ Association (IGDA) Foundation's Diverse Game Developers' Virtual Exchange has been announced.
What does it take to be the Art Director on a huge MMORPG?
From artist to director on The Elder Scrolls Online, CJ Grebb tells us about his 20+ years in the world…
Behind the pioneering animation of the Overwatch cinematic universe
The world of Overwatch is more than a game, it's a freely accessible Pixar-style animated universe. We chat to two…
What are games for, if not community, collaboration and creativity?
Amidst an ongoing pandemic and the enlightening talks of the 2021 Freeplay Independent Games Festival, Stephen Pham reflects on what…