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Features

Wayward Strand - How to build an airship

Digital environment designer Su-Yiin Lai talks about the speculative architecture, videogames, and working between disciplines.

Features

Collecting the history of video games

We talks to Jon-Paul Dyson of The Strong National Museum of Play about archiving video games.

Features

Review: Game Masters, National Film and Sound Archive (ACT)

ACMI’s popular interactive exhibition comes to Canberra, showcasing the diversity and creativity of games.

untitled goose game preserved
Features

What one horrible goose can teach us about investing in games

Untitled Goose Game is a runaway hit – but it could never have gotten off the ground without proper funding,…

Features

Are video games the new therapy?

While video games are often associated with frivolous entertainment, hospitals around the world have begun using them to help improve…

Features

Good Clean Fun: Going Sober at Games Week

In an industry with a heavy drinking culture, what does a great alcohol-free event look like?

It's dangerous to go alone; take this. Image courtesy of Accessibility Unlocked. 
Features

Bringing accessibility into play in the videogame industry

From careers to controllers, how are game developers ensuring that their work, and their industry, are anyone's game?

Opinions & Analysis

Co-op mode: Aussie game devs fight for labour rights

The games unionisation movement is kicking off worldwide. So what's holding Australian game devs back?

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