Search News

See all news
GCAP chooses a new path forward
News

GCAP conference chooses a new theme and a new path forward

The annual games conference held during Melbourne International Games Week has changed its theme to reflect this year of pandemic.

News

GDAA and IGEA merge to support Australian game development

Two of Australian games' peak advocacy bodies will merge in a cross-state partnership.

Features

Putting the 'social' in 'social distancing' with multiplayer apps and games

If you're more into Settlers of Catan than Call of Duty, this is a list of silly online boardgames and…

News

Game devs step up as potential COVID lockdown looms

To help support and encourage people who are self isolating, some game devs are giving away their games for free.

Features

The quest to make a truly Australian game

Let's move past Australian gothic and true blue and take a look at how these game devs are approaching stories…

News

The real life lessons we can learn from virtual reality

With the launch of a new documentary, we look at the way virtual reality technology can be used to teach…

News

Indies celebrate as Kickstarter votes to unionise

The union, which is made up of 85 employees, is a watershed moment for tech companies – and an exciting…

News

Game devs post callout for rare and unique words

How would you describe home? A new AR project through RMIT is looking for rare and untranslateable words about place…

Features

Amazing Australian games to see you through the holidays

We look at some of the best games from Australia and New Zealand released in 2019 – there are plenty…

Opinions & Analysis

Video game violence is not the problem – the real world that inspires it is

Intensely violent games = mayhem in the real world. Debunking an argument that will not go away.

1 585 586 587 588