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Activision Blizzard executives gather in front of a portrait of Bill Cosby in the infamous 'Cosby suite'
Features

The Activision Blizzard lawsuit, explained

The Activision Blizzard gender discrimination lawsuit is a landmark case. Here's why.

Hoa game art
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Hoa Review - A gorgeous slice of escapism

Beautiful and minimal, Hoa proves that you don’t need clever puzzles or wild combat to succeed as a platformer.

Meredith from the video game, Lake
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Lake Review - Serene, focussed, and authentic

Lake is a meditative character study that exhibits great confidence with its ebbs and flows.

Key art for Wrestledunk Sports
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Review: Wrestledunk Sports sparks party-like joy, even amidst a pandemic

The South Australian-made Wrestledunk Sports pits players against each other in games that can leave everyone roaring with laughter.

Screenshot of cards
News

Australian-made Kardboard Kings signs with Akupara Games, drops a demo

Kardboard Kings, the debut game from Melbourne-Perth studio Henry's House, was announced as part of the Indie Houses Direct.

Wordplay, a games writing mentorship program from Melbourne International Games Week and GamesHub
Education & Student News

WordPlay: A games writing mentorship

A co-production between Creative Victoria and GamesHub, WordPlay is the inaugural games writing mentorship program for Melbourne International Games Week.

Glitchhikers: The Spaces Between screencap featuring a character reading a book on a train
News

Glitchhikers: The Spaces Between is as meditative as a long drive

Fellow Traveller will publish Glitchhikers: The Spaces Between in 2022. It's an expanded, philosophical reimagining of Silverstring's 2014 cult hit.

GCAP 2018
News

GCAP 2021 announces schedule, return of ticket assistance program

GCAP 2021 will host dozens of talks covering a variety of game development disciplines, with more to be announced.

Jason Imms, QA Analyst
Career Advice

Your games career as a: QA Analyst

What does a QA analyst actually do? We shine a spotlight on the highlights, skills and specificities of different game…

Dan Ferguson's Completely Stretchy and Uncomfortably Sticky
Features

6 questions with ACMI prize-winning game developer Dan Ferguson

We talk to Melbourne game developer Daniel Ferguson about his cartoonish, kinetic games, winning the ACMI + RMIT prize, and…

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