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How has COVID affected the Australian games industry?

Let's unpack IGEA's stats on the local impact of COVID-19, and what the future looks like for the Australian games…

Features

How 'Moving Out' entertains us while the world stays in

A new game from Australian developers SMG Studio embodies the sentiment that the show must go on – even in…

GCAP chooses a new path forward
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GCAP conference chooses a new theme and a new path forward

The annual games conference held during Melbourne International Games Week has changed its theme to reflect this year of pandemic.

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GDAA and IGEA merge to support Australian game development

Two of Australian games' peak advocacy bodies will merge in a cross-state partnership.

Features

Putting the 'social' in 'social distancing' with multiplayer apps and games

If you're more into Settlers of Catan than Call of Duty, this is a list of silly online boardgames and…

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Game devs step up as potential COVID lockdown looms

To help support and encourage people who are self isolating, some game devs are giving away their games for free.

Features

The quest to make a truly Australian game

Let's move past Australian gothic and true blue and take a look at how these game devs are approaching stories…

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The real life lessons we can learn from virtual reality

With the launch of a new documentary, we look at the way virtual reality technology can be used to teach…

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Indies celebrate as Kickstarter votes to unionise

The union, which is made up of 85 employees, is a watershed moment for tech companies – and an exciting…

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Game devs post callout for rare and unique words

How would you describe home? A new AR project through RMIT is looking for rare and untranslateable words about place…

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